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The LAN party did not die. It just moved to Norway and Taiwan

A thousand seats in Taipei sold out in minutes this week, and a Norwegian Olympic arena fills with desks every Easter. Thirty years after the coax-and-CRT era invented the format, here is what is actually growing, what is not, and why hauling a tower across a country still makes sense.

By OVERCLOCK September 25, 2026 7 min read 19 sources
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The floor of Taipei World Trade Center Hall 1 opened on Thursday to a queue, and behind the queue, about a thousand desks with power and ethernet waiting for computers people had carried there themselves. WirForce 2026 runs until Sunday: four days, three nights, ninety-six hours without the lights going off. Six months earlier and eight thousand kilometres away, a Norwegian speed-skating arena built for the 1994 Winter Olympics filled up with folding tables for the thirty-sixth time.

The floor of the Vikingskipet Olympic arena in Hamar filled with long rows of trestle tables, gaming computers and monitors under the arena roof, with people walking between the rows.
An Olympic speed-skating arena, every Easter since 1996. The Gathering fills Vikingskipet in Hamar with desks; this is the 2025 edition, the year the event came back after being cancelled in 2024.Photograph: Premeditated, Wikimedia Commons, CC BY-SA 4.0

Both of those are LAN parties, a format the arrival of broadband was supposed to have made pointless about twenty years ago. Bring your own computer, carry it into a hall, plug into a local network, stay awake with a few thousand strangers. The interesting thing in 2026 is not that the ritual survives, but where it is growing, where it is collapsing, and what these events have quietly turned into.

Start with what the thing was. In the 1990s a LAN party was not nostalgia, it was the only way to play a fast game against other people: Doom shipped at the end of 1993 with networking over IPX, and home internet was a modem that took the phone line with it. The origin stories are correspondingly small. QuakeCon began on 15 August 1996 in a 1,250 square foot conference room at a La Quinta Inn in Garland, Texas, with around forty people plugging their machines together. DreamHack started in the basement of an elementary school in Malung, Sweden, and moved up to the school cafeteria in 1994. The Gathering's first edition, in 1992, drew 1,100 people to a hall in Lillestrøm when the organisers had expected 800.

A darkened hall at DreamHack Winter 2004 packed with hundreds of gamers at long tables, lit almost entirely by the glow of their own monitors receding into the distance.
The look the format is named after. DreamHack Winter 2004 in Sweden. The oldest picture we could licence for this piece is already a decade past the Malung school cafeteria, but the lighting has not changed since.Photograph: Toffelginkgo, Wikimedia Commons, CC BY-SA 3.0

They grew fast because the constraint was real. The Gathering moved into Vikingskipet in Hamar in 1996 and pulled about 2,500 people; by 1998 it was hitting the arena's ceiling of roughly 5,200. Then the constraint went away. Broadband, matchmaking, voice chat and digital distribution arrived one after another, and the reason to drive four hours with a tower in the boot evaporated. That should have been the end of it.

Norway is the clearest case of what happened instead. The Gathering has now run in the same Olympic arena for thirty years, which is what this year's theme, RE:Union, was marking, and it got there the hard way: online through the pandemic, back in person in 2023, cancelled outright in 2024, then returned in 2025 as RE:Start, which sold out. After that cancellation the organising body, KANDU — Kreativ Aktiv Norsk Data Ungdom, "creative, active Norwegian computer youth" — signed a three-year contract with the company that runs Vikingskipet. That unglamorous detail says more about the format's health than any attendance figure, because it is a venue betting on the event rather than the other way round. The 2026 numbers deserve the same honesty: the crew's own report puts attendance at about 3,500, a long way below the 5,200 the same arena absorbed in the late 1990s.

What fills those five days is the part outsiders miss. TG runs from the Wednesday of Easter week to Easter Sunday, and it is a computer party rather than only a gaming one, sitting downstream of the demoscene. This year it added 133 new productions to a running total the crew puts at more than 4,600 since 1992: demos, hand-drawn and textmode graphics, three separate music competitions, short films, a 48-hour game jam, a hacking contest in TG:Hack, and two competitions for things physically built in the hall out of whatever people dragged in. There is a main stage with concerts, and a ticket buys a seat, a network port and five days of not going outside.

The Gathering's main stage in 2019 under purple and white lighting, with a starcloth backdrop, a DJ booth and a large screen showing a running clock above the arena floor.
Not only a games hall. The Gathering's main stage in 2019. Around the concerts, the five days carry demoscene competitions, a 48-hour game jam and a hacking contest — a tradition the party has run since 1992.Photograph: DiFronzo, Wikimedia Commons, CC BY 2.0

The network is the other thing Norway does that nobody quite matches, and the crew documents it in public on its own technical blog as it builds. This year's is an Arista spine-and-leaf fabric with the two spine switches hung in the arena roof, distribution switches out on the floor, a Palo Alto firewall cluster that all participant traffic routes through, and native IPv6 on the participant network. Telenor is the Easter internet provider; in the crew's 2023 design post that line was 50 gigabits, delivered as five 10-gigabit links to Telenor's router in Hamar. Every seat gets a gigabit, and this year a limited number could have five, on something close to an honour system: run a cable to the nearest distribution switch, find the Tech crew, ask. The crew's own suggested phrasing was to shout the request at the switch.

The Tech crew stand at The Gathering 2025: a rack of Arista network equipment behind a rope barrier, beside a monitor showing live traffic graphs for the party network.
The temporary network, on public display. The crew builds an Arista spine-and-leaf fabric with the spine switches up in the arena roof, blogs the whole build as it happens, and puts the live traffic graphs where participants can stand and watch them.Photograph: Premeditated, Wikimedia Commons, CC BY-SA 4.0

Hamar is not the whole country either. Norway runs a dense circuit of small-town parties whose edition numbers tell you how long this has been ordinary there: Polar Party in Tønsberg reaches its 34th from 5 to 9 October, GlobeLAN its 38th, LANmine its 40th. AquaLAN fills the sports hall at Aquarama in Kristiansand from 28 to 30 September and bills itself as southern Norway's biggest LAN for children and young people; bLAN runs in Gloppen in early October; AgderLAN, InnLANet, SelbuLAN and BrøttumLAN fill out a calendar that mostly tracks the school holidays.

That last detail is the likeliest explanation for why the format never lapsed there, though it is inference rather than anything the organisers have published. These are volunteer-run, youth-club events, priced for teenagers and scheduled for the weeks teenagers are off school, with a national-scale version at Easter that the same people graduate into and then come back to crew. An event on its fortieth edition is not a revival. It is an institution the rest of the world stopped copying.

Taiwan is the growth story, and it is growing this week. WirForce was started in 2014 by the media company 4Gamers with a couple of hundred streamers, personalities and pro players; BYOC opened to the public the following year with 400 seats, and the event settled at the Taipei Expo Park. Now, for its twelfth edition, it has moved into the World Trade Center for the first time, onto a floor the organiser describes as about three times the size, with the mayor of Taipei at the opening ceremony.

The opening ceremony of WirForce 2026 on a dark stage, with a dozen organisers and guests standing in a line in front of a large green screen reading WIRFORCE UTOPIA.
Taipei, Thursday. WirForce 2026 opens in the World Trade Center for the first time, on a floor its organiser puts at about three times the size of the previous venue. It runs 96 hours without closing.Image: 4Gamers

The numbers 4Gamers gives for its own event explain the format better than any trend piece could. The thousand-odd BYOC seats sold out quickly, and the company reckons the hardware carried in is worth more than NT$100 million. Of the players who bought a seat in 2025, 97 per cent actually turned up, and the average stay was over 66 hours. That is not an audience, it is closer to a residency: people buy four days in a room and then use almost all of it. At the previous venue the event counted more than 200,000 visitors through the doors.

What the hall has to carry has changed as much as its size. Chunghwa Telecom has been the network partner since 2017 and supplies a dedicated 10-gigabit line, alongside an in-house system for managing the network under load, because the floor now handles game downloads, hundreds of broadcasters streaming live while moving around, and Taiwanese and Japanese VTubers performing together across sites. In 1996 the LAN existed because the internet could not do the job. In 2026 the internet can do the job, and the LAN is the venue.

Taiwan also produced the single best image of why any of this endures. In November 2022, Jensen Huang, the chief executive of NVIDIA, turned up at WirForce unannounced late on opening night, walked the BYOC rows table by table asking people what they were running, signed graphics-card boxes, had a go on an arcade light gun, and finished on the main stage shouting "GeForce Taiwan" at the hall. He stayed about an hour. No online event has a physical row of desks for the industry to walk down.

NVIDIA chief executive Jensen Huang in a black leather jacket holding a pink arcade light gun at WirForce, surrounded by players and phone cameras in a crowded hall.
The row of desks is the point. Jensen Huang turned up unannounced at WirForce 2022, walked the BYOC rows for about an hour, tried the arcade light gun, and ended the night shouting "GeForce Taiwan" from the main stage.Image: 4Gamers, via NOWnews

Elsewhere the picture splits. QuakeCon turns thirty this year, running 6 to 9 August at the Gaylord Texan outside Dallas with the BYOC hall live around the clock and the seats sold out. The UK's Insomnia, by contrast, had run 72 times since 1999 and drew tens of thousands to the Birmingham NEC as recently as 2024; its operator went into liquidation, a consortium announced a revival, and in March this year the comeback edition was cancelled anyway, with organisers citing industry-wide cuts in what tech and hardware brands will spend on live events. The pattern, offered as interpretation, is that the healthy events are the ones whose centre of gravity is the people carrying the computers, and the one that collapsed was a trade show with a LAN attached.

Where the halls are, in 2026
EventStarted2026Bring your own computer
The Gathering, Norway19921–5 April, Vikingskipet, Hamar. 36th party, themed RE:Union for 30 years in the arenaAbout 3,500 people, against the roughly 5,200 the arena was filling by 1998
AquaLAN, Norway2010s28–30 September, the sports hall at Aquarama, KristiansandBilled by its organisers as southern Norway's biggest LAN for children and young people
Polar Party, Norway1990s5–9 October, Tønsberg. 34th editionA regional party over the autumn school holiday
WirForce, Taiwan201424–27 September, Taipei World Trade Center Hall 1. First year at the venue, about three times the floor spaceAround a thousand seats, sold out quickly, carrying what 4Gamers puts at over NT$100 million of hardware
QuakeCon, United States19966–9 August, Gaylord Texan, Grapevine, Texas. 30th anniversarySold out; fan tickets still available at the time of writing
Insomnia, United Kingdom1999Cancelled in March after 72 previous eventsRoughly 2,500 desks per event, when it ran
Six halls, three continents, one format. Norway's calendar runs all year and its events are numbered in the thirties and forties; Taiwan's is expanding; the British one did not happen at all this year.Sources: The Gathering's 2026 party report via demoparty.net and Wikipedia; Geekevents listings and AquaLAN; 4Gamers and Newtalk, 24 September 2026; QuakeCon; The Esports Advocate, March 2026.

That is the honest shape of the revival: not a return to necessity, but a return to occasion. The 90s sold the LAN party as the only way to play. Norway kept selling it as what you do at Easter; Taiwan sells it as the four days when the rig you built gets seen by someone other than you — and going by a 97 per cent turnout rate and a 66-hour average stay, that turns out to be worth carrying a tower across a country for.

Sources

Every figure in this article traces to one of the following. Where a manufacturer and an independent test disagree, both are listed and the disagreement is stated in the text rather than resolved silently.

  1. The Gathering (party report, via demoparty.net) The Gathering 2026 The organisers' own report on their 36th party: about 3,500 people in total; 133 new productions on top of more than 4,600 since 1992; the competition list including a 48-hour game jam, textmode and hand-drawn graphics, three music competitions and two physical construction competitions. The listing dates the party 1-5 April 2026; the report's own date line contains a typo.
  2. The Gathering (technical blog) TG Tech: this year's network The 2026 build: nLogic as main network partner since 2015; Arista supplying the core and wifi in a spine-and-leaf IP fabric with the spines in the roof and distribution switches on the floor; Palo Alto firewalls carrying all participant traffic; Globalfiber transceivers; Telenor as the event's internet provider; Ren Roros Digital lending servers; native IPv6; and the offer of 5GbE to seats on request, with the crew's own suggested phrasing for asking the distribution switch.
  3. The Gathering (technical blog) TG23 design, and 10 gigabit to participants January 2023: Telenor delivering 50G as five 10GbE links to Telenor's router in Hamar, and the crew putting NBASE-T switches on participant tables to offer faster-than-gigabit seats. Used here as a dated figure, not as this year's capacity.
  4. Wikipedia The Gathering (LAN party) 1992 first edition with 1,100 attending a hall in Lillestrom against an expected 800; the move to Vikingskipet in 1996 with about 2,500 visitors; roughly 5,200 capacity reached by 1998; KANDU, Kreativ Aktiv Norsk Data Ungdom, as organiser; online editions 2020-2022 and the in-person return in 2023; the 2024 cancellation; TG25 RE:Start selling out with lower attendance; the three-year contract with Hamar Olympiske Anlegg; the 2026 RE:Union theme marking 30 years in the arena; the five-day Wednesday-to-Sunday Easter schedule.
  5. Geekevents Norwegian LAN and computer-party listings The wider Norwegian circuit and its edition numbers: Polar Party 34 in Tonsberg, 5-9 October 2026; bLAN 2026 Haust in Gloppen, 2-4 October; GlobeLAN 38; LANmine 40; plus AgderLAN, InnLANet, SelbuLAN and BrottumLAN among the recurring parties listed.
  6. AquaLAN AquaLAN 2026 28-30 September 2026 in the sports hall at Aquarama, Kristiansand, and the event's own description as southern Norway's largest LAN party for children and young people.
  7. 4Gamers WirForce 2026 opening: Asia's largest LAN party moves to the World Trade Center 24 September 2026: WirForce 2026 opens at Taipei World Trade Center Hall 1, the first year at that venue; the event's own framing as Asia's largest LAN party. Also the opening-ceremony photograph.
  8. Newtalk WirForce 2026 opens: three times the scale, thousand-seat BYOC sold out Carrying 4Gamers' figures: 24-27 September, four days and three nights, 96 hours non-stop; venue about three times larger than the Flower Expo site; roughly a thousand BYOC seats sold out quickly with hardware valued at over NT$100 million; 97 per cent check-in rate and an average stay over 66 hours among 2025 BYOC players; Chunghwa Telecom as network partner since 2017 with a 10G line and an AI network-management system this year; over 200,000 on-site visitors at the previous venue; the Taipei mayor at the opening.
  9. NOWnews What is WirForce? The LAN party and BYOC culture explained WirForce founded by 4Gamers in 2014 with about 200 streamers, personalities and pro players; BYOC opened to the public in 2015 at 400 seats; the move to the Flower Expo site in 2016; Jensen Huang's 2022 visit. Also the photograph of that visit.
  10. 4Gamers NVIDIA's Jensen Huang appears unannounced at WirForce 2022 November 2022: Huang enters the BYOC area on opening night, goes table by table asking players about their machines, signs graphics-card boxes and merchandise, tries an arcade light gun, takes the main stage and shouts 'GeForce Taiwan', and stays about an hour.
  11. Mirror Media Jensen Huang appears at WirForce 2022 and works the crowd Independent confirmation of the same visit and its details.
  12. QuakeCon QuakeCon 2026 30th anniversary; 6-9 August 2026 at the Gaylord Texan Resort and Convention Center in Grapevine, Texas; the BYOC hall running around the clock; the event's own reference to attendees who have hauled rigs there since the CRT days.
  13. Wikipedia QuakeCon The first QuakeCon on 15 August 1996 in a 1,250 square foot conference room at a La Quinta Inn in Garland, Texas, with around 40 people who brought and networked their own computers.
  14. Wikipedia DreamHack Founded 1994; began as a gathering in the basement of an elementary school in Malung, Sweden, moving to the school cafeteria in 1994; recognised by Guinness World Records and Twin Galaxies for the scale of its LAN.
  15. The Esports Advocate Insomnia Gaming Festival 74 cancelled March 2026: i74 cancelled; 72 Insomnia events since 1999; i72 at the Birmingham NEC in 2024 with tens of thousands of attendees; operator Supernova Events and Esports (Player1 Events) entering voluntary liquidation; the August 2025 consortium revival; organisers citing industry-wide reduced investment in live events from tech and hardware brands.
  16. Wikimedia Commons Overview of The Gathering 2025 The lead photograph, by Premeditated, licensed CC BY-SA 4.0.
  17. Wikimedia Commons Servers and network equipment used in The Gathering 2025 The Tech crew stand photograph, by Premeditated, licensed CC BY-SA 4.0.
  18. Wikimedia Commons The Gathering 2019 - Main stage The main stage photograph, by DiFronzo, licensed CC BY 2.0.
  19. Wikimedia Commons Winter 2004 DreamHack LAN Party The DreamHack Winter 2004 photograph, by Toffelginkgo, licensed CC BY-SA 3.0.

This is original work by OVERCLOCK, not a summary of another outlet's reporting. Specifications are as published by the manufacturer unless a measured figure is named as such; vendor performance claims are labelled with their precision and are not comparable across different numeric formats. Prices and availability change, and are accurate as of publication.

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