Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary
Ordinary decentralized multi-agent reinforcement learning presents each focal agent with a continual learning problem: peer updates change its…
Why am I seeing this Ranked on source trust — arXiv
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| Factor | Weight | Score | Contribution | Where it came from |
|---|---|---|---|---|
| Corroboration | 0.35 | 0.39 | +0.135 26% | 1 independent org on the story. Tier-3 aggregators never corroborate — they can show something is circulating, never that it is true. |
| Source trustleads | 0.25 | 0.85 | +0.212 41% | arXiv is the highest-trust source on this story and is first-party — the organisation announcing its own news. Trust is taken from the best source, not averaged. |
| Pickup rate | 0.20 | 0.00 | +0.000 0% | One counted organisation, so there is no spread to measure — nothing has picked this up to set a rate. |
| Freshness | 0.20 | 0.85 | +0.171 33% | Halves every 10 hours from the newest item on the story. This is the only factor that rewards a story for nothing more than being recent. |
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What happened
Ordinary decentralized multi-agent reinforcement learning presents each focal agent with a continual learning problem: peer updates change its induced rewards and dynamics even when the joint Markov game is stationary. We connect the lifetime of success-conditioned reusable structure to peer learning and policy reuse. An invariant core represents maximal abstract patterns shared by a high fraction of successful trajectories; survival refers to a fixed pattern's coverage, not an unchanged maximal frontier. An established sharp conditioning bound limits coverage loss to $\frac{\varepsilon}{p_0}$, where $\varepsilon$ is trajectory-law drift, $p_0$ is reference success mass, and drift is smaller than the initial compatible-success mass.
How this story arrived
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- 01 Arxivfirst-party first seen Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary
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