CD Projekt Red Explains Why The Witcher 4 Switched To Unreal Engine 5
CD Projekt Red joint CEO Michał Nowakowski has explained why the studio moved The Witcher 4 from its in-house REDengine to Unreal Engine 5, and he…
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| Factor | Weight | Score | Contribution | Where it came from |
|---|---|---|---|---|
| Corroboration | 0.35 | 0.39 | +0.135 27% | 1 independent org on the story. Tier-3 aggregators never corroborate — they can show something is circulating, never that it is true. |
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| Pickup rate | 0.20 | 0.00 | +0.000 0% | One counted organisation, so there is no spread to measure — nothing has picked this up to set a rate. |
| Freshness | 0.20 | 0.80 | +0.159 32% | Halves every 10 hours from the newest item on the story. This is the only factor that rewards a story for nothing more than being recent. |
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What happened
CD Projekt Red joint CEO Michał Nowakowski has explained why the studio moved The Witcher 4 from its in-house REDengine to Unreal Engine 5, and he says the messy Cyberpunk 2077 launch wasn't the trigger. Speaking on the Deconstructor of Fun podcast, he called the idea that REDengine caused Cyberpunk's problems a mistaken assumption. He revealed that the switch instead came after an early look at Epic's The Matrix Awakens tech demo. Here's what he said: "It was not the Cyberpunk launch that convinced us to abandon the REDengine and switch completely to Unreal Engine 5 with the future projects. It was more the moment we got an early scoop of the Matrix demo that Epic made.
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