Microsoft Unifies GPU Crash Diagnostics with DirectX Dump Files
Microsoft is bringing some of its Xbox console technology to Windows PCs with the introduction of DirectX Dump Files.
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Microsoft is introducing DirectX Dump Files to help developers diagnose GPU crashes on Windows PCs using technology previously available only on Xbox consoles. When a GPU crashes, the system generates a dump file containing traces from before the reset, including Direct3D runtime state, hardware and driver data, and up to 2 MB of developer-provided data. AMD, Intel, NVIDIA, and Qualcomm are collaborating with Microsoft on this initiative.
The feature arrives with Agility SDK 1.620 and PIX 2610.28. On developer machines, dump files are saved automatically, but on player PCs they are not saved by default. Game developers can configure a crash pipeline to transmit this data back to their servers for analysis.
Microsoft's PIX tool processes the collected dump files to identify the root cause of crashes. The tool decodes data, analyzes files, pinpoints hang points, and traces the shaders and resources involved in the failure. This allows developers to quickly locate and resolve the underlying graphics rendering issues.
What happened
Microsoft is bringing some of its Xbox console technology to Windows PCs with the introduction of DirectX Dump Files. When a GPU crashes on your PC, you can investigate what happened in the same way Xbox developers do with their GPU crashes, gaining insight into the underlying issues. With the latest Agility SDK 1.620 and PIX 2610.28, DirectX Dump Files provide data from Windows, Direct3D, and GPU drivers to help investigate a crash, understand its cause, and improve the graphics rendering pipeline to prevent future crashes. Joining Microsoft in this effort are AMD, Intel, NVIDIA, and Qualcomm. Once the GPU stops its graphics processing, DirectX creates a new dump file containing traces of what occurred before Windows resets the GPU.
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