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Grand Theft Auto VI for Xbox Packs FSR 4.1.2, But Not Enabled at Launch

Grand Theft Auto VI is reportedly incorporating AMD's FSR Upscaling 4.1.2 technology on Xbox consoles, according to preload game files.

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Why am I seeing this Single-sourced — only TechPowerUp has this

Only TechPowerUp has this. It is here on that single source, so read it as one outlet's reporting until somebody else confirms it.

Single-sourced. No second organisation has confirmed it yet.

Link-outLink-out, because only one organisation carries it and no first-party source is on it. Link-out means we point at the publisher and say nothing of our own.

Blended score 0.378 — every figure below is computed, none of it is editorial.
FactorWeightScore ContributionWhere it came from
Corroborationleads 0.35 0.39 +0.135 36% 1 independent org on the story. Tier-3 aggregators never corroborate — they can show something is circulating, never that it is true.
Source trust 0.25 0.44 +0.110 29% TechPowerUp is the highest-trust source on this story. Trust is taken from the best source, not averaged.
Pickup rate 0.20 0.00 +0.000 0% One counted organisation, so there is no spread to measure — nothing has picked this up to set a rate.
Freshness 0.20 0.67 +0.133 35% Halves every 10 hours from the newest item on the story. This is the only factor that rewards a story for nothing more than being recent.

Corroboration counts distinct organisations, once each, and only from tiers 1 and 2. Freshness halves every 10 hours, so this ranking is a snapshot and will differ at the next build.

Read the full article at Techpowerup →

What happened

Grand Theft Auto VI is reportedly incorporating AMD's FSR Upscaling 4.1.2 technology on Xbox consoles, according to preload game files. Both amd_fidelityfx_loader_xbox.dll and amd_fidelityfx_upscaler_xbox.dll are present in the Xbox version of GTA VI, indicating that the game will eventually support FSR 4.1.2 technology, although it hasn't been advertised at launch. Interestingly, only Sony's PlayStation Spectral Super Resolution (PSSR) is supported at launch, and it requires a PlayStation 5 Pro console to enable, which is not available on the regular PlayStation 5. As a reminder, last week, Xbox Series X and Xbox Series S consoles finally received machine learning-based upscaling technology with the latest FSR Upscaling 4.1.2.

1independent orgs
38story score
0velocity
44source trust
15passes seen

How this story arrived

Ordered by when each source was first observed, which is what the velocity figure is computed from. Publishers backdate; observed order does not.

  1. 01 Techpowerup first seen Grand Theft Auto VI for Xbox Packs FSR 4.1.2, But Not Enabled at Launch

Overclock clusters coverage from independent sources and grades it automatically. The figures above are computed, not editorial. This page summarises and links to reporting by the outlets named — follow the links for the original work.